Their ships have no armour. . 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. 类型:即时. 3 Stellaris Tech Id List – C to E. YOU CAN USE Cloud lightning Instead of To be able to see. nor for any other slot for that matter. Void Clouds are all shield and hull. To make sure the enemy does not jump away from your Arc Emitter fleets, make sure you get Yurantic Crystals for the 20% energy weapon boost, try to level both Energy Weapon. CL 12dmg per day 100% accuracy 30% tracking. so i had a 2. So,Cheaper Alloys cost than armor. And the advantage increases as the number of repeatables. with no L-slot weapons) (for reference, This is my first playthough having picked the game up in the Steam sale) Cloud lightning+arc emitter is theoretically the shortest time to kill of the available loadouts, ignoring evasion. Contents. The only way to remove a Scourge infestation is orbital bombardment, which will turn the planet into a Barren World. Jaa kuvia stellaris cloud lightning. Unlike Cloud Lightning, Arc Emitters are much more efficient compared to an equivalent number of disruptor slots and are tied for the longest-range weapons in the game, making them significantly more viable. Expensive and time-consuming to build or repair, these remarkable feats of engineering are nonetheless important wonders that provide large bonuses, demonstrating the technological and economic primacy of the builders' empire. And Cloud Lightning is the perfect primary weapon to put on an artillery destroyer, as the need to be in close range for the ship's smaller guns negates Cloud Lightning's only other major drawback. Medium. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. 5 when they are buffed) 3. Destroyers- if you use them, should be built for alpha and to die. Sometimes I use all Cloud Lightning and Palpatine them out of existence. In my fleets, I always put some battleships with focused arc emitter, carrier (for the point defense and AA guns), broadside (one plasma, one. . The cloud lightning bug seems to exist only in the 2. Go to Stellaris r/Stellaris. They are supposed to be L sized weapons but they don't appear as an option for that slot. So after killing void clouds and completeling researching for Cloud Lightning, I saw that the weapon still doesn't even exist in my ship designer. They don't exist in my designer. 2, got my first galaxy without a single Void Cloud in it, and have nowhere to get the Cloud Lightning tech from. Now I only have disruptors. I frequently use this design against high-shield targets like fallen/awakened empires, Contingency, or Unbidden. I researched cloud lightning conduits in my latest game. . Any way to get lightning now?. They don't exist in my designer. Roll the right. View community ranking In the Top 1% of largest communities on Reddit. However when I go in the ship designer they are not available as an option. They don't exist in my designer. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Cerodil Jan 13 @ 8:08pm. 413K subscribers in the Stellaris community. For example, the command research_technology_tech alien_life_studies will research Alien Life Studies. 1 day cooldown; 100% accuracy Using Focused Arc Emitters and Cloud Lightning completely bypasses shield strength and armor strength. If I recall correctly, they are more likely to spawn in Black Hole systems (at least, there are a couple prescripted Black Hole systems that have Void Cloud guardians). 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. The Disruptor, Cloud Lightning and Arc Emitter are very good at doing nasty damage and are 100% accurate, so you can use your auxiliary slot for afterburners or shield boosters or what-have-you instead of accuracy boosters. Except if you're running any tech that bypasses shield or armor. Go to Stellaris r/Stellaris. Each one has a deposit of 6 Society. Darvin3 • 3 yr. One thing to keep in mind though is that you need to reach critical mass of at least 1-2 fleets of battleships for. As FE's have a very low number of very highly upgraded ships that have incredibly high amounts of shields and armor, but relatively small amounts of ship HP, using lightning weapons can devastate them. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. (Potential Spoiler ahead) I defeated an early baddie and unlocked a rare research level weapon tech. Description. . Best weapon against it would be the Cloud Lightning module from Void Clouds debris. 天云闪电的升级版,与原版平衡。. I don't remember for certain what the console command is, but the tech ID is tech_space_cloud_weapon_1. Business, Economics, and Finance. Jun 24, 2022 @ 4:54pm Unfortunately disrupters are among the weakest weapons in the game so an equivalent load-out of anti-armour and. 组件分类:武器组件. So, I'm reaching the mid game, and there's no sign of these dudes showing up. 能源消耗:-40. . ", you'll probably have to scroll a bit to side now, but at some point you should before reaching the edge see the top of another window with the rewards shown. Access to cloud lightning is well worth going to war over border. guymanthefourth • Fanatical Befrienders • 1 yr. 6 they changed the behavior of the Artillery behavior to make them run away and stop using the cloud lightning correctly. I got my fleets wiped early on using cloud lightning without taking down a single ship. On paper, vs 4k-4k-2k armor-shield-hull enemies lone cloud lightning is better than any combination of other weapons. I researched cloud lightning conduits in my latest game. 2. Content is available under Attribution-ShareAlike 3. Arc-Emitters, Disruptors, Void Cloud Lightning and other penetrating weapons, that bypass shield and armor, are most optimal against Fallen Empires and Contingency. Hi Paradox, I just want to ask for a small little thing through this post, make a late-game version for cloud lightning, that 100% armor and shield penetration mechanic is a realy interesting thing with 100% hit chance even with low avarage. Weapons like Cloud Lightning and Crystals seem to be more powerful than other researchable standard weapons like lasers or missiles, in spite of the DPS attributed to them being lower. Cloud lightning is essential, and not finding it is a failed run. the. ago. Cloud Lightning [edit | edit source] Salvaged from Void Clouds, this weapon is essentially a scaled-up Disruptor that use a special gas composition together with a specialized conduit to emit powerful lightnings. 100% accuracy. I wonder if it's related. This gives you time to send your own armies to take the planet back. And any destoyed FE ship is 1 less ship they field overal unless they Awake. Storm Cluster contents: Guaranteed features which will spawn in random Storm Cluster systems: An abandoned gateway. Pound for pound they do more damage than Focused Arc Emitters and Cloud Lightning and have greater range, but they still have to chew through shields and armor. I researched cloud lightning conduits in my latest game. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). I like playing with penetration weapons for thematic. Finally, the focused arc emitter is very good, particularly because it never misses. 花1分钟创建用户后就能进行编辑 :) 登录 注册. The second set is all battleships, with arc generators and cloud lightning, complimented by an occasional fleet of picket corvettes (or picket destroyers) with pd and disruptors (or cloud lightning in the case of the destroyers). void cloud technology id cheat. If you do this, all your S and M slots should be filled with Disruptors, your L slots with Cloud Lightning Conduits, and X slots with Focused Arc Emitters (Titans still have to use their titan laser though, which sucks but it does enough damage to oneshot most ships that it hits). 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. FP w/ Distinguished Admiralty, that choosing No Retreat actually decreases my Destroyer losses, I think because winning harder is the best way to avoid losing those flimsy destroyers XD Additionally, super-stacked rate-of-fire will really make cloud lightning shine. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…so i had a 2. • 1 yr. Subscribe. Mid to late game meta boils down to rock-paper-scissors, or rather Torpvettes beating Artillery BShips beating Carrier BShips beating Torpvettes. Stellaris. Ship Power Stations Mod for Stellaris. I've still got a few random turret…So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. 2000 of each per 'ship', 4 Cloud Lightnings per ship-so you can't really stop their damage via defence unless you lucked into Crystal Plating. Admirals. AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. They ignore both shields and armor and deal base damage directly to the hull. Bridge_of_Brown. This mod also adds two new technologies to the. (And cloud lightning is, tbh, more or less scaled with the damage for the smaller bypass weapons. In that case, I just go with Neutron Launchers. No Cloud Lightning in galaxy. However when I go in the ship designer they are not available as an option. I like playing with penetration weapons for thematic. 7 Patch Notes & Stellaris First Contact DLC Patch Notes. . Do you guys know if these techs are buffed by repeatables?Arc emitter battleships do fine against the unbidden and the contingency. Cloud Lightning is only good if you're using Arc Emitters as well. My usual ship loadout is L slot Cloud Lightning combined with M-S slot Disruptors depending on the ship, plus some Picket destroyers thrown in. For example, Cloud Lightning modules seem to be weaker than blue lasers but costs much more to research and also seems to be more powerful in practice. However when I go in the ship designer they are not available as an option. Stellaris cheats and commands. Storm Cluster contents: Guaranteed features which will spawn in random Storm Cluster systems: An abandoned gateway. However when I go in the ship designer they are not available as an option. A scaled-up version of the Cloud Lightning, itself a scaled up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at targets, ignoring armor and shields. But when you unlock strike craft, you should just make cruisers with the hangar until you unlock battleship. However when I go in the ship designer they are not available as an option. maybe twice? maybe twice, and that's a weak maybe. Description Stellaris - [2. • 3 yr. I like playing with penetration weapons for thematic. Language: English&中文. 0 unless otherwise noted. Got this ship "Greased Lightning" from an event in 3. 1 (played yesterday) funnily enough i had much better. The advantage to this is that it. 0 unless otherwise noted. 2. • 3 yr. Nah. 170. Its Psi-Lightning weapons are basically just slightly stronger versions of Cloud Lightning, with a damage range of 1-136 (IIRC). This is a searchable and complete list of Stellaris technologies and their IDs. View community ranking In the Top 1% of largest communities on Reddit. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Then Disintegrator corvette swarms and Arc Emitter/Cloud Lightning battleships. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. To reiterate 1. I remember a few patches ago certain weapon types weren’t affected by repeatables. 0 unless otherwise noted. It could also just be in a nebula which are sometimes a bit obnoxious looking. Maybe up to 3. Crisis weapon damage is 5X, so you don't want them to get in range to hit your ships, kill them from far away and use cautious admirals, artillery combat computers and the war doctrine for +10% range (Rapid deployment I think) which stacks together for +50% range on the 120 base. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. * Cloud lightning is a tech that can be acquired by killing void clouds and researching their debris. The Cloud Lightning was a solid contributor to overall DPS of the fleet. Think like a space Protoss Archon. nor for any other slot for that matter. As a result, the artillery+neutron+giga cannon loadout is better. But, I have no idea for larger ships. nor for any other slot for that matter. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). Supposed to be good for hull attack (100% penetration both shield. However when I go in the ship designer they are not available as an option. When using a lightning weapon, the beam appears as a glitchy rectangle at normal zoom distances. NL 42dmg per day 90% accuracy 0% tracking. ok, i'll explain it one more time: that cloud lightning weapon (medium sized) is NOT the same as the arc emitter and it's completely unrelated to the tech. but the CL can go through. . But, I have no idea for larger ships. I don't think ship weapon range is worth it compared to other options, but I don't have real experience with that. I like playing with penetration weapons for thematic. Stellaris Dev Diary #313 - 3. I went back to modify a design…天云闪电 Cloud Lightning. They don't exist in my designer. * Cloud lightning is a tech that can be acquired by killing void clouds and researching their debris. Launchers will rarely do hull damage before Arc Emitters kill a ship, so they're largely wasted slots. The mod no longer overwrites any weapon_component files except the one containing nothing but Cloud Lightning, which should make it more compatible with other mods. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Stellaris 50403 Bug Reports 30701 Suggestions 19114 Tech Support 2881 Multiplayer 377 User Mods 4629 Stellaris AAR (After Action Reports) Console edition 1213 jju_57 Banned What many forget is that damaging the hull directly reduces the attack effectiveness of the target by half of the damage taken: it's -50% effectiveness at 0 HP so -25% at half HP. Cloud lightning is dirt cheap, but will not help in the alpha strike and it deals poor damage. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. but the CL can go through armor and shields. Try to put disrupters on it if you can. Thanks for the tips. This is an upgraded version of Cloud Lightning, balanced with the vanilla version. 1 beta when I was 2 months out from finishing research, cloud lightning did not appear in my ship designer after the research was complete. I barely had to scratch the armor or shielding of the enemy; almost all of that damage was against hull. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Even with energy weapon upgrades they are pretty terrible dealing about the same amount of damage as 2 point defense weapons. Cloud Lightning is fairly weak, however, dealing only slightly more damage than a T3 M slot Disruptor while taking up an L slot. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. 1 patch. Yes KA is better than cloud lightning. An amazing starting area with great habitable planets, a perfect choke point, no nearby powerhouses to threaten you. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. 0) Number of years since game start is greater than 15 (×2. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and. Other weapons can obviously be better depending on targets. Stellaris 3. there is an XL slot (battleship spinal mount) weapon that is explicitly called "arc emitter. Is the fleet build of all piercing weapons all the time viable without cloud lightning, and just arc+disruptors? (i. This page was last edited on 14 October 2017, at 11:48. so i had a 2. However, it is a 100% guaranteed discovery of cloud lightning tech, which can be incredibly useful against FE/AE & the Contingency. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 1 beta][d173] Cloud Lightning not working Game Version [2. Subscribed. 3. . Crypto© Valve Corporation. so i had a 2. They are supposed to be L sized weapons but they don't appear as an option for that slot. Cloud Lightning Analyzed Void Clouds debris Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. --------------. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. so i had a 2. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Jump to latest Follow Reply. nor for any other slot for that matter. But they are also your only option that has full defense penetration to match your arc emitters which are the bulk of. Stellaris - Cloud Lightning salvage not dropping from combat. I always heard that if you put disruptors, you should only put disruptors. And yes , it does work. Plasma is good, but it should also be paired with kinetic weapons. so i had a 2. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. My friend and I tested the new aquatics origins especially the ocean paradise and we came to the conclusion after many restarts that with the combination of the origin ocean paradise and the new aquatics species perk that you are nearly 100% guaranteed to spawn in a nebula about 3 to 4 star systems wide. Unique salvage: Cloud Lightning, L weapons that ignore both shields and armor; Tiyanki Space Whales Frequency Tuning tech Passive unless attacked: Migratory Always called Tiyana Vek, it contains 4 Gas Giants. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Corvettes swarms are good. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. I researched cloud lightnings because it seems. Pray the RNG rolls low per shot. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but lightning clouds, or should I. Also, the void cloud lightning is better. Crystalline entities aren't, I'm not sure about void clouds haven't tried yet. 0) Number of years since game start is greater. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…I researched cloud lightning conduits in my latest game. It also doesn't come with any regen components, so the Crystals were managing to. 1 patch had been applied. If they loose that, then the total DPS they deal is significantly lower. The combination of range, ignoring stacked FE defenses, and reasonable. A destroyer with lightning cloud and two s disruptors is a good, solid build. 2. Just to clarify: weapon DPS doesn't take accuracy into account, so most weapon's DPS is actually lower. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Arc Lightning would be the best X slot weapon but the 50% evasion will give any X. It can then be stunned up to x times totaly in any specific engagement. nor for any other slot for that matter. using it now. replace tech_automated_exploration with whatever tech you want. It's a new bug with flagella and cloud lightning. NL 42dmg per day 90% accuracy 0% tracking. Destroyers specifically would be better fit with picket computers, and either 4S+1M Disruptors if fighting Corvette Heavy fleets in the early. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Access to cloud lightning is well worth going to war over border access if you're already set on arc emitters. If you don't have cloud lightnings you might want to switch to a giga cannon + 2 artillery + 2 neutron launchers or 3 artillery +1 neutron launcher. Battleship Lightning - Full Arc Emitter and Cloud Lightning - Mostly used for beating Fallen Empires. This happened to be wrong. Language: English&中文. ) Actually, there's one good feature on the smaller bypass weapons: they're absurdly accurate, so they'll make damage stick against corvettes. Cloud Lightning is underrated in 1. Paradox knows about it and they want to fix it in the next patch. I can't seem for the life of me figure out what this outcome does beside just EXIST. This leads to a rather humorous situation where your Plantoid ships have a ludicrous oversized gun in a completely different style on them Steps to reproduce the issue. So, I'm usually pretty happy when I. It also adds several new subtrees with technology based on crystals, psionics, gravity. Mega Cannons+Neutron Launchers are more efficient otherwise. Mixing in corvettes and destroyers isn't a good idea if your goal is to minimize casualties, as smaller ships take more incidental casualties than battleships do. So I’m currently fighting the Contingency, so my fleets are all specked to Arc Emitters and Cloud Lightning with some corvette fleets with Phase Disrupters. Stellaris 3. AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. Business, Economics, and Finance. Join. Thanks for the tips. It applies to reanimated space fauna, not any weapon tech you put on your ships, and certain space fauna-based weapons, cloud lightning may be one of them. Cloud lightning goes direct to hull. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Void Clouds are terrifying and would eat the galaxy if they were aggressive. Content is available under Attribution-ShareAlike 3. However when I go in the ship designer they are not available as an option. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Those are grossly unrealistic numbers. So, Cheaper Alloys cost than armor. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. In general you want something that penetrates both armor and shields here. Its almost like two options are interchangeable. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. Can fit into Extra-Large slots; 8. so i had a 2. Small. A properly kitted equals size fleet (Kinetic artilley to start combat, and something like plasma for closer ranges), will output 4-5x more damage with all the extra modifiers. I'm not a fan of this new type of ship parameter. I like playing with penetration weapons for thematic. Check at black holes systems, especially if it has an enemy warning icon on it. Right now the shielding and armor on leviathans is replenishing far faster than intended, but their hull pool is so low that one volley from a bypass BS fleet will kill oneOpen console. 0 most weapons have been re-balanced and are now viable in different situations. Mining Drone Lasers: tech_mining_drone_weapon_1. It is cheap, effective, and is good against literally everything until you. To make sure the enemy does not jump away from your Arc Emitter fleets, make sure you get Yurantic Crystals for the 20% energy weapon boost, try to level both Energy Weapon. They ignore both shields and armor and deal base damage directly to the hull. These IDs are usually used with the research_technology tech ID command. Stellaris. I love watching the swarm of them just erupt from the starbase, maybe I'll try a full missile bastion and see if that hits the spot too. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 例如:“异种保护区”(建筑)的特殊说明请在. And the advantage increases as the number of repeatables. 2. Stellaris: Every Weapon Ranked - In this video I review every weapon and rank them in the new 3. The full command is probably "research_technology. nor for any other slot for that matter. They are supposed to be L sized weapons but they don't appear as an option for that slot. Cloud lightning are L sized weapons that bypass shield and armor, the spinal mount weapon that does the same is the Arc Emitter, so what you've suggested would work with battleships but with arc emitter and cloud. They are supposed to be L sized weapons but they don't appear as an option for that slot. In other words: kill a void cloud, research cloud lightning, build a bunch of artillery destroyers, and then declare war. Go to Stellaris r/Stellaris. I'm not sure if this is from a mod or vanilla, but weapon tech I put on my ships that have the tag "space fauna" get the bonus. Go to Stellaris r/Stellaris. They are supposed to be L sized weapons but they don't appear as an option for that slot. EDIT - I stand corrected as noted below. . 7 Verne was just released, I noticed that in all of the new games, alien civilizations would spawn much closer to me than before, even though I set empire placement to random and not cluster. I like playing with penetration weapons for thematic. However when I go in the ship designer they are not available as an option. . If your shields and armor can take it, good. and Cloud Lightning has the best tracking of any L-slot weapon so it does very well against smaller ships. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Go to Stellaris r/Stellaris • by CopperChem. First time using cloud lightning, didn't expect the fallen empire fleet to melt like thatEquipping Cloud Lightning on your ships does not use the Plantoid L gun model, but instead uses the default Mammalian L gun model. Example early fleet comps: 20 corvettes, 10 destroyers, as many cruisers you can fit in fleet. Discounting the stuff from invaders in the late game there are only two types of weapons (Four Shards and Cloud Lightning, both of which are Energy-types), one type of fighter (Amoeba Flagella), and two types of non-weapon components (Two crystal armors and Regenerative Hull Tissue). Cloud Snagged Event chain outcomes. At the start of the game, no empire knows anything about the universe beyond their home system. Itsalotus • Hive Mind • 1 yr. I researched cloud lightning conduits in my latest game. I made a few mistakes in this buildup and I could. 0. Also cloud lightning module is 7 times cheaper than neutron torpedoes, allowing you to build more and go over the naval limit with less maintenance cost. 1 version, so i've rolled my stellaris back and is gonna test this strategy. Battleships with arc lightning XL and cloud lightning for every other weapon. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. In version 3. However when I go in the ship designer they are not available as an option. The idea really is to give dedicated players just that little bit more, good for role-playing and for building up those stories sci-fi fans love so much. That is the reward, or one possible reward (it's not a very good reward, it simply makes it easier to find void clouds if you want to get the cloud lightning research done really early). I researched cloud lightning conduits in my latest game. Stellaris Real-time strategy Strategy video game Gaming. 1 version of this mod !!! The aim of this mod is to expand upon the vanilla technology tree of Stellaris with new tiers of weapons, shields, reactors, armor and thrusters. 3 Garden of. Have 2 science ships scour every black hole for the 4 void cloud cluster 2. 1. (But then again, so do flak cannons if you have something, like fighters. . I like playing with penetration weapons for thematic.